Leaflets of rules & reminders
The games | ||
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Celestia * | Fun push your luck game. | |
Forbidden Island | Working together, four adventurers try to acquire four treasures before they or the Island sink to the bottom of the sea. The game's got excellent player aids, but the leaflet may add a little more. | |
Forbidden Desert | Finding your way out of the sand demands thought - and that needs information. This leaflet will be useful to adventurers, but it won't do the job for them of course. | |
7 Wonders | For a game that's got three ages, and so many structures and stages, a little leaflet for everyone to have in hand can be very useful. | |
Solo | A handy explanation for new players of this EXCELLENT card game - and a reminder for those who've forgotten. | |
Flamme Rouge | The rules for this fun-game of bicycle chase are not complex, and are well presented. Even so, this little leaflet may be a boon, to newcomers especially. For Flamme Rouge and Peloton. | |
Paris - la Cite de la Lumiere | Though not a complex game, Paris contains some postcards that it's good to be able to read about, just when you need to. | |
KingDomino | A little leaflet about another good game from Bruno Cathala that may assist newcomers especially. | |
Catan | Outline of rules (much condensed from publisher's version). | |
Monikers | Though the game seems to have been around in various guises for a long while, not everybody finds it easy to know what to do. This guide hopes to make it all a bit clearerl | |
Alhambra | Just a little reminder sheet - useful when first getting to know the game. | |
Caper - Europe | Caper is quite complex in the sense that there are oodles of characters and gear that thieves and robbers use. This leaflet is a handy source of information - have one for each player. | |
Sushi Go - Party | A leaflet that's good to have to hand for the starter menus, when first getting used to the game. Based on the designers' "first menu". | |
Jekyll vs Hyde | This much-fun, not complex, but very good game brings card playing challenge to two players. The rules leaflet may especially help newcomers. | |
Viticulture | This is a game that calls for some deliberation before diving into action. It's all about running a small Tuscan vineyard, and managing one's vines, workers, and visitors. The leaflet may help when each player's got one to hand. | |
Tokaido * | Tokaido is a delightful game, but it does call for a little bit of "what's this" during one's early experiences of play. Even more experienced players may find it handy to have the leaflet to hand. | |
Maquis | Rules are nicely laid out in the excellent solo game's mini manual. This is just a sheet to keep a record of players' performance in the line of duty. There's also a mini reminder of what the spare rooms can achieve for the maquisards. | |
Kanagawa | Kanagawa isn't a deeply complex game, but there is a constant demand on players to make decisions about what lessons to take, how to best use them, and when to go for a diploma. Having their own explanatory leaflets to hand may be an immense help - especially to newcomers. | |
Carcassonne | This tile laying game is pretty straightforward, but for newcomers it's a great help to have a little explanatory leaflet to hand. | |
Mr. Jack | Both players DO need to have a grasp on what the eight characters can get up to in this absorbing, exciting game of chase. For newer players especially, it's a great help to have their "I can do this" features briefly described. | |
Colt Express | This is great fun, but because it's delayed action, it can seem a little bit demanding at first. This leaflet tries to help out - it allows everyone to have their own guide in their grip. | |
Ticket to Ride - Europe * | Though play can feel a bit 'complex' at times, that's not really because the game is terribly complex. But there are actions that can be taken, and ones that cannot - and 'when' may be an issue too. So these four pages can be a boon for beginners. | |
Saboteur | This little leaflet is for the basic Saboteur game, and it gives guidance on what cards' effects are, and when they can be used. | |
New York Slice | This Pizza game isn't heavy, but it feels a lot lighter if you've got your very own little guide to what's what. | |
Merchants of Dunhuang | Budding merchants in this great-value game DO have to give some thought to their turn-by-turn actions, and their longer term strategies. This is linked closely to how they 'use' the characters in the marketplace. The game can present players with different characters between today's game and tomorrow's, so it may help ++ to have your own guide to who they are and what they can do. | |
Codenames | A little leaflet that might help clarify the rules and procedures for this really enjoyable 'word game'. | |
Contract Rummy | This page can be printed off so that each card player can glimpse with speed and ease at what's required of them on each hand. There's also a sheet of turn-by-turn cards to help everyone keep track, and avoid muddle. |